Using simulations in the classroom


Flannery Amdahl

Flannery is a PhD candidate in the GC's Political Science department.

 

Ever found yourself mid-lecture with a roomful of students who are busily engaged in catching up on some sleep or texting all of their friends about Friday night plans?  One way to liven up the atmosphere — and go beyond the standard lecture/discussion/term papers model — is to design a simulation that incorporates course materials into an interactive real-world context.  An added professional development bonus: when discussing teaching in your cover letters, teaching statements, and during interviews for academic jobs, you’ll need to mention memorable methods that set you apart from other candidates.  It’s useful to start thinking about creative ways to engage your students as soon as possible.

Simulations can take a number of forms, including games, role-play activities, and computer-based programs and animations.  For a small course I taught on Constitutional Law, for example, I designed a mock Supreme Court in which students took on the roles of lawyers and justices.  I chose a provocative case that was constantly in the news that semester, so students seemed to get genuinely excited about concepts like the full faith and credit clause and legal levels of scrutiny (certainly not something that I feel fully confident I could inspire in a lecture myself!).

I did find, however, that setting up the mock court and designing the various assignments that went along with it ended up being a great deal of work for me–one of the big downsides of using simulations.  Luckily, there are a number of resources available online with information about simulations that other instructors have already successfully experimented with.

Social Sciences and Humanities

Library research skills:

  • Bibliobouts: Useful for courses in any discipline requiring a research paper, this online game helps students master the reference program Zotero (while allowing instructors to offer feedback on their research techniques).

Anthropology:

  • The Centre for Social Anthropology and Computing at the University of Kent’s website contains links to a number of simulations.
  • The World Simulation, designed by cultural anthropologist Michael Wesch, helps students “experience how the world system works and explore some of the most important questions now facing humanity such as those of global inequality, globalization, culture loss, environmental degradation, and in the worst case scenario, genocide.”  Wesch’s website includes classroom videos, plus the rules he designed for the game.

Economics:

 History:

  • Reacting to the Past,” designed at Barnard College, involves a series of games in which students take on roles  inspired by classic texts in intellectual history.

Political Science:

Sociology:


Math and Sciences

Instructors in many of the sciences often have the advantage of using lab time to engage students in hands-on learning.  The following websites also offer computer-based simulations and games to help students understand difficult concepts and/or to recreate the laboratory experience:

  • There are six Reacting to the Past: STEM Games for use in science, technology, engineering, and math courses.
  • The PhET site, from the University of Colorado Boulder, features interaction simulations useful for math, physics, biology, and chemistry classes.
  • The Molecular Workbench has physics, chemistry, biology, biotechnology, and nanotechnology simulations available to download.
  • Onlinelabs.in provides links to free lab simulations and virtual science experiments in chemistry, physics, and biology.

Biology:

Chemistry:

Physics: